Reverse Engineering My Own Game
How much of a shipped Godot game can someone recover? I put my own game, The Jade Crypt, to the test using REA’s AI-assisted reverse-engineering toolkit and GDRE Tools. While REA encountered a binary format boundary, GDRE recovered all 66 GDScript files in just six seconds, with no meaningful logic differences detected. This experiment explores what survives decompilation, what gets lost, and how Godot developers can make their released games harder to reverse engineer through export filtering, encryption, and obfuscation.
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