SEE HIONG’S BLOG
Archives
Tags
About

Articles

Making Lin Yue Move
Game Development November 8, 2026

Making Lin Yue Move

After building Lin Yue, the next challenge was making her move. A look at Kimodo motion references, a motor-inspired rig, procedural pose scripts, and the shoes and guards that had to move with her.

Read more
From Voxels to Lin Yue
3 D Modeling Oct 31, 2026

From Voxels to Lin Yue

What began as an experiment in reverse engineering a GLB became a journey through voxel scanning,...

Reverse Engineering My Own Game
Reverse Engineering Oct 18, 2026

Reverse Engineering My Own Game

How much of a shipped Godot game can someone recover? I put my own game, The Jade Crypt, to the test...

System 1 Intelligence for EduVis
Ai Oct 11, 2026

System 1 Intelligence for EduVis

Explore how System 1 decision models like TypeSafe AI’s Jev and the open-source NanoJev can...

Building The Jade Crypt
Game Development Oct 4, 2026

Building The Jade Crypt

A behind-the-scenes look at building The Jade Crypt, a 2.5D cinematic Wuxia platformer in Godot 4....

More Articles

Polyphon Audio: Local Voice Playground
Ai Sep 27, 2026

Polyphon Audio: Local Voice Playground

A local-first playground for voice cloning, voice design, multi-voice narration, sound generation,...

Revamping Autonomous HDB Agents
Deep Agents Sep 19, 2026

Revamping Autonomous HDB Agents

A technical walkthrough of revamping Autonomous HDB DeepAgents: replacing PostgreSQL/PostGIS with...

Revamping the HDB Price Predictor
Xgboost Sep 12, 2026

Revamping the HDB Price Predictor

A practical deep dive into revamping a Singapore HDB price predictor into a fully client-side ML...

Polyphon AI: Local Meeting Intelligence
Ai Sep 6, 2026

Polyphon AI: Local Meeting Intelligence

Polyphon AI is an open-source, local-first meeting intelligence engine that captures dual-stream...

From Photos to Printable 3D
3 D Printing Aug 30, 2026

From Photos to Printable 3D

Building a local AI pipeline that turns photos into watertight, slicer-ready STLs on AMD hardware.

From Brackets to Enclosures
Blender Aug 23, 2026

From Brackets to Enclosures

A Raspberry Pi 5 snap-fit enclosure puts blender-mcp-bridge through a more demanding agentic test....

Running Llama.cpp on AMD Strix Halo
Amd Aug 16, 2026

Running Llama.cpp on AMD Strix Halo

Getting llama.cpp running on the AMD Radeon 8060S with ROCm, gfx1151, and unified memory on Ubuntu...

Owning Your Private AI Assistant
Ai Aug 9, 2026

Owning Your Private AI Assistant

Explore how Local AI Starter brings private, browser-based AI to life with WebGPU, LiteRT-LM, local...

Bridging Digital and Physical Worlds
3 D Printing Jul 19, 2026

Bridging Digital and Physical Worlds

An exploration of the boundary between digital and physical fabrication. From first 3D prints to...

View Archive
Powered by Hugo © 2026 See Hiong. All rights reserved.