After building Lin Yue, the next challenge was making her move. A look at Kimodo motion references, a motor-inspired rig, procedural pose scripts, and the shoes and guards that had to move with her.
What began as an experiment in reverse engineering a GLB became a journey through voxel scanning,...
How much of a shipped Godot game can someone recover? I put my own game, The Jade Crypt, to the test...
Explore how System 1 decision models like TypeSafe AI’s Jev and the open-source NanoJev can...
A behind-the-scenes look at building The Jade Crypt, a 2.5D cinematic Wuxia platformer in Godot 4....
A local-first playground for voice cloning, voice design, multi-voice narration, sound generation,...
A technical walkthrough of revamping Autonomous HDB DeepAgents: replacing PostgreSQL/PostGIS with...
A practical deep dive into revamping a Singapore HDB price predictor into a fully client-side ML...
Polyphon AI is an open-source, local-first meeting intelligence engine that captures dual-stream...
Building a local AI pipeline that turns photos into watertight, slicer-ready STLs on AMD hardware.
A Raspberry Pi 5 snap-fit enclosure puts blender-mcp-bridge through a more demanding agentic test....
Getting llama.cpp running on the AMD Radeon 8060S with ROCm, gfx1151, and unified memory on Ubuntu...
Explore how Local AI Starter brings private, browser-based AI to life with WebGPU, LiteRT-LM, local...
An exploration of the boundary between digital and physical fabrication. From first 3D prints to...